![]() The same can be said for the 36 Gathering Skill and Mission Skill materials on the list of 61 outgoing materials: Material Name They represent the two Grade 2 Scavenged Compounds in the game currently, so there is a clear conversion aligned there. When Fallen Empire launches, any of these materials that you have will automatically convert to their equivalent counterpart.įor many of the items listed that is a thorough explanation, such as the example given of Plasteel converting to Plastoid. The last section of the Developer Blog included the following announcement that the outgoing materials would be converted rather than rendered worthless:Īlong with all of the other changes we are making, we are going to be removing many of the current crafting materials in the game. Gathering Skills and Mission Skills are not the place for complexity, that’s what Crafting Skills should be providing more of through more complicated and costly schematics as well as more multi-stage crafting processes and the possibility of more unique outcomes. The inclusion of multiple materials within a singe type and grade has provided no benefits that address the core issues with Crew Skills in my opinion, so there’s no harm in removing them. The developers signaled the trend away from multiple materials within a single grade tier of a material type by including just one variety of all Gathering Skill and Mission Skill material types in both the Grade 9 ( Rise of the Hutt Cartel) and Grade 11 ( Shadow of Revan) expansion tiers with only one exception (Grade 9 Bioanalysis). Instead, it created transitions near the edges of crafting tiers that were neither intuitive nor elegant and created an RNG (random number generator) mini-game with Crew Skill Mission yields when multiple Premium (green) materials shared a type and grade classification. The original Crew Skill materials included complexity that may have made sense in development that never translated well in the game in my opinion. This is a great game design decision which removes clutter from many Legacy Storage tabs and confusion from the grade system of materials. When game update 4.0 goes lives with Knights of the Fallen Empire early access on Octomany crafting materials in the game today will cease to exist. There is a significant house cleaning underway in SWTOR. If you missed KotFE Crafting Changes Reaction or Thoughts on Elder Game Crafting there may be some points in this post that build on previous thoughts and analysis. Therefore, this is the third and final analysis post specifically about that information after I’ve struggled for months to find topics with enough passion to write about them. After offering little official news regarding Crew Skills and other economic aspects of the expansion, in a single Developer Blog post this week more was announced than cumulatively so far.
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